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William Gibson’s “Spook Country” and the Return of the Virtual



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William Gibson’s new novel, released Aug. 7

Of all the authors to forecast trends in tech culture, I think William Gibson has proven one of the more interesting. He released a new book recently, entitled “Spook Country,” and from my early foray into its pages, I can already see that it’s iconic Gibsonesque writing wrapped around something very topical.

When I think of William Gibson, I always think of “Neuromancer” first. Gibson’s mid-80s cyberpunk masterpiece introduced countless adolescents like myself to his textured, hyperkinetic writing style and the bombardment of references he inflicts on the reader. His writing has changed since then, but it’s still a slipstream of imagery and cultural references, infused into the prose so effortlessly that you can get through half a page before you realize you no longer know what he’s talking about.

Back in the 80s, “Neuromancer” was an important work for another reason. In it, Gibson heralded one of the major threads of culture in the 20th century: the colonizing of the digital world. “Neuromancer” was one of the first novels to introduce the idea of virtual reality, a spatial metaphor for disembodied information, and this idea became central to the technological trends of the 1990s. We were mapping a digital terrain, creating “communities” online, envisioning the TAZ as a digital construct, creating flowcharts and diagrams, and generally making information look like its own self-contained universe.

This disembodied world was accessible through monitors and keyboards (and, for Gibson, neural interfaces). For those formative years of the Internet, our real bodies were stuck at computer terminals, and we just traveled by way of the signal. We didn’t seem to miss the outside world all that much; after all, “Bringing it to your door,” “From the comfort of your own home,” etc. were taglines of the dot-com era. That was the world that “Neuromancer” helped premeditate.

Now, “Spook Country” is considering a new trend.


At least in so far as I’ve read it, “Spook Country” is focused on the emerging ways in which data can enter and interface with the physical world. At the outset of the novel, Hollis Henry, the protagonist, is investigating a type of art that is rendered on a screen or in a viewport at an actual physical location. River Phoenix’s death, projected in three dimensions at the actual location, through the magic of GPS and mobile technology: we’re no longer going into the network to find the data. The data is coming back out to find us.

And I think Gibson isn’t too far out ahead of the rest of culture. Bringing digital interaction into the real world is a particularly salient theme at the moment. Wi-Fi hotspots are giving us a new variable to consider when we choose our coffee shops; the global village is following us to the beach via the Blackberry. The iPod and the iPhone are letting us use our hands in a more intuitive, kinetic way, harnessing the power of gesture for interfaces. According to tech genius Jeff Han, there’s more on the horizon.

And then, of course, there’s the Wii, a wildly successful experiment at the intersection of the real and the virtual. Your living room ? the real space where you live ? proxies for the virtual space where you’re imagining yourself. In Metroid Prime 3: Corruption, you open doors by pulling handles back, turning them, and putting them back into place. According to rumor, the device will let you emulate a light saber in the upcoming “Star Wars: The Force Unleashed” (which has an unbelievable trailer, by the way).

Gibson’s vision of enriched reality is the result of real technological trends that are converging on our era. He’s not writing sci-fi any more; he’s speculating about things that will be able to change our minds, our cultures, and our lives.

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One Response to “William Gibson’s “Spook Country” and the Return of the Virtual”

  1. A point blank review of Spook Country by William Gibson can be found here:
    http://www.noisecontrolpublishing.com/wp

    [Ed note: this comment, originally three blog posts re-published here, was edited for length - CMC)


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